Student Design Process Notebooks - Unit 2: Game Design, Applied Robotics Curriculum
Student Design Process Notebooks - Unit 2: Game Design, Applied Robotics Curriculum
Student Design Process Notebooks - Unit 2: Game Design, Applied Robotics Curriculum
Student Design Process Notebooks - Unit 2: Game Design, Applied Robotics Curriculum
Student Design Process Notebooks - Unit 2: Game Design, Applied Robotics Curriculum
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  • Load image into Gallery viewer, Student Design Process Notebooks - Unit 2: Game Design, Applied Robotics Curriculum
  • Load image into Gallery viewer, Student Design Process Notebooks - Unit 2: Game Design, Applied Robotics Curriculum
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Student Design Process Notebooks - Unit 2: Game Design, Applied Robotics Curriculum

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Continuing with the Applied Robotics Curriculum for middle schooners, the consumable notebooks for Unit 2: Game Design delve into concepts such as functions, variables, and conditionals. Use as small group or independent practice in conjunction with the ten lesson plans of Unit 2: Game Design.

See Unit 1 Creative Writing here.

See Unit 3 Innovation here.